Lab+1

Computer games have been introduced since 2001. Many graduate students became interested in contents of computer games. Many skills and ideas of computer games were from the old mass media. The complex of old and new media fascinates the technology industry. Hence, interpersonal relationships continue to decrease. Computer games are not one single medium, content of the media are inspired from television, movies, and internet. It became more explicit and cyber. In this case, games became explicit in cyberspace field. The original meaning of games, with no components of mass media, disappears in recent years. In the gaming industry, computer games became more and more useless. Most computer games do not have cultural, educational, or moral values in it. Hence, it is a disadvantage for graduate students to get addicted to video games. Not only will they believe in stereotypes that exist in computer games, they will also have difficultly knowing phenomenon in reality. If there are no advocates insisting to change structure in computer games, graduates will not be able to live a worthwhile and healthy life. Since graduates will enter the economic world, they will lack a sense of common knowledge.